//Menu object creation
oCMenu=new makeCM("oCMenu") //Making the menu object. Argument: menuname

oCMenu.frames = 0

//Menu properties   
oCMenu.pxBetween=0
oCMenu.fromLeft=0
oCMenu.fromTop=72
oCMenu.rows=1 
oCMenu.menuPlacement="left"
                                                             
oCMenu.offlineRoot="" 
oCMenu.onlineRoot="" 
oCMenu.resizeCheck=1 
oCMenu.wait=150 
oCMenu.fillImg=""
oCMenu.zIndex=0

//Background bar properties
oCMenu.useBar=1
oCMenu.barWidth=""
oCMenu.barHeight="menu" 
oCMenu.barClass="clBar"
oCMenu.barX=0 
oCMenu.barY=0
oCMenu.barBorderX=0
oCMenu.barBorderY=0
oCMenu.barBorderClass=""

//Level properties - ALL properties have to be spesified in level 0
oCMenu.level[0]=new cm_makeLevel() //Add this for each new level
oCMenu.level[0].width=170
oCMenu.level[0].height=20
oCMenu.level[0].regClass="clLevel0"
oCMenu.level[0].overClass="clLevel0over"
oCMenu.level[0].borderX=1
oCMenu.level[0].borderY=0
oCMenu.level[0].borderClass="clLevel0border"
oCMenu.level[0].offsetX=0
oCMenu.level[0].offsetY=0
oCMenu.level[0].rows=0
oCMenu.level[0].align="bottom"

//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to specify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this
oCMenu.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
oCMenu.level[1].width=170
oCMenu.level[1].height=15
oCMenu.level[1].regClass="clLevel1"
oCMenu.level[1].overClass="clLevel1over"
oCMenu.level[1].borderX=1
oCMenu.level[1].borderY=1
oCMenu.level[1].align="right" 
oCMenu.level[1].offsetX=-1
oCMenu.level[1].offsetY=-1
oCMenu.level[1].arrow="/images/arrow2.gif"
oCMenu.level[1].arrowWidth=7
oCMenu.level[1].arrowHeight=11
oCMenu.level[1].borderClass="clLevel1border"


//EXAMPLE SUB LEVEL[2] PROPERTIES - You have to spesify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
oCMenu.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
oCMenu.level[2].width=170
oCMenu.level[2].height=15
oCMenu.level[2].offsetX=-1
oCMenu.level[2].offsetY=-1
oCMenu.level[2].regClass="clLevel2"
oCMenu.level[2].overClass="clLevel2over"
oCMenu.level[2].borderClass="clLevel2border"
